Since my last dev post, I created the user interface for my game, implemented temporary audio and also made a few gameplay improvements. I also decided on a name for the game: Ramatron! I wanted the user interface to match the neon glow visuals that the game took and seamlessly integrate into gameplay, so that the player can go another round without hassle. A key component of the look revolved around the glow effect that’s rendered in engine, which made it challenging to foresee the end result of the UI art…
Creating a dynamic 3D UI
