I’m a Designer who has worked primarily on video games, levels, user interfaces and logos as a freelancer and sometimes in a studio. My background in game design and graphic design brought me into in this wider area of design as I find the connections between the different fields interesting, especially when applying to video games.
You could say designing has been one of my earliest interests in life, as I was drawing my own levels from Super Mario World and bosses from Zelda: A link to the Past before I could even spell! This passion has only grown with me, as there’s always more to experiment with, but the core goal always stays the same with any design: establishing a connection with the user/player/viewer and making an impact.
This over a decade long pursuit of mine gave me opportunities to work with many different people and corporations, from working on a Resident Evil game to indie games and my adaptable approach allowed me to deliver for the wide array of requirements needed for the job. Sometimes I coded in C# to help with implementation of my work, other times I’ve worked with art directors to establish new styles that I previously hadn’t had experience with, and the creation of this site was another undertaking requiring me to learn many new things.
I took a break from freelancing for a couple of years to try other business ventures, but I missed working in the industry with the fresh excitement that designing brings and came back in hopes to add even more value with what I’ve learnt along the way. I’m currently looking for work in a studio and am freelancing. If you need any help with designing, please reach out to me.
I’ll end with 10 of my favourite games. I picked these as they all established a strong connection with me and made a tremendous impact, with all of them becoming an inspiration to that unifying design goal that I have. In chronological order:
- Zelda: A Link to the Past
- Chrono Cross
- Warcraft 3
- Assassins Creed II
- The Elder Scrolls V: Skyrim
- Red Dead Redemption 2