A postmortem of my Skyrim level, where I explore what went right and what went wrong, while thinking of solutions to do better next time. I get into utilizing NPCs to give character to the level, focusing on player choice from different class play styles to emergent choices, how I learned from Bethesda’s levels to improve my quality, and the various ways I achieved my storytelling goals. I then get into some challenges I faced, such as scripting the boss battle, optimization issues, and a frustrating one for the players: leaving the level on a cliffhanger.
Shimmerfall Springs postmortem
