Over the summer, I wanted to draw portraits from photo references daily using the painting program Krita. The challenge was to work quick and keep a consistent focus. In this post, I show some of my favorite pieces that came out of it.
General
Graphite artwork
I’ve been getting back into graphite drawing after years of not drawing much at all and I’d like to share a couple that I’ve completed recently, both were made from reference photos. This beach one is actually the first graphite drawing I’ve made in over a decade, so I was a bit concerned going into it that I would have lost the skill and initially chose it just as an exercise to see where I was at. Thankfully, just after a couple hours, it felt like I was picking up right where I left off and I decided to make…
New brand identity & site
It has been a while since I’ve updated my website, so I am quite exited to finally unveil my new logo and website. I’ve been itching to have my own logo for a while and designing for yourself is a challenging task. This has been something I’ve been slowly building upon overtime and have finally settled with a meaningful design that I’m proud of. With the new logo comes a site that pays homage to some features of my old one, such as the colours, but also brings in some much needed modern features, like supporting different media screens. I…
Graduation & VFS work!
I graduated with honours a few days ago and now it’s time to switch from a student to an actual game designer. We had a graduation award ceremony and my game design document, TimeSwitch, received an award for Best Game Design Document. Some other highlights are, Unseen Island being nominated for Best Level and a cut scene concept of mine getting nominated for Best Machinima. Here’s some of the projects worked on during my time in Vancouver Film School: Games Gravitos Gravitos was our final project at VFS, a top down space shooter developed in a team of 3 over…