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Darryl Spratt's Design Portfolio

Exploring compelling design.

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    • Ramatron
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    • Ramatron
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2026 Darryl Spratt

A selection of my work.

Ramatron

User Interface, Game & Art

Rise: Battle Lines

User Interface

Tribal Mania

User Interface

Skyrim: Shimmerfall Springs

Level
A large hot spring waterfall in a cave

Darryl Spratt identity

Logo, Identity & Website

Rocket Defense

Game, User Interface & Art

Archmage Rises

Logo, Stationary & Booklet

Mystic Ravine

Level

UI Mock-ups

User Interface

More from my development blog

Creating a dynamic 3D UI

November 19, 2023February 16, 2024

In this dev blog I show how I created the user interface for my game, implemented temporary audio and also made a few gameplay improvements.

I wanted the UI to match the neon glow visuals that the game took and seamlessly integrate into gameplay, allowing continuous play without hassle.

A key ascetic component revolved around the glow effect that’s rendered in engine, which made it challenging to foresee the end result of the UI art…

Continue reading "Creating a dynamic 3D UI"

2D ram animation and shader design

May 2, 2023May 23, 2023

In my last post, I mentioned that I would create a character. Now I’m happy to share my process of designing the new ram character in my game, creating a shader material to texture it, and bringing it to life with animation. I approached the deign on this character in a similar way to how I approach logo design. I was taught about the idea of visual puns in logos, where you take two or more unrelated ideas and bring them together in a clever way…

Continue reading "2D ram animation and shader design"

Expanding gameplay upon the core

January 24, 2023January 24, 2023

Since my last update of my endless runner game, I expanded the main mechanics with a charge ability to smash through new breakable boxes spawned on top of the platforms, and added an automatic slowdown ability to help with survivability. I also created an editor function in Unreal to assist me in visualizing the spawn sequences of the platforms as the complexity of designing them increased. A bunch of new visuals and sound effects were finally added to enhance the experience of the game. Starting with a breakable box prototype I introduced the breakable boxes in my game to provide…

Continue reading "Expanding gameplay upon the core"
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2010 - 2026 Darryl Spratt. All rights reserved. Site designed and developed by Darryl Spratt.