I added a page for a game called Rocket Defense in the portfolio section. The page highlights many UI concepts, 2D vector art with animations and descriptions of my goals and process for the concepts. The game was slated for release on the iPad in a collaboration with Dark Acre. As a first time developing for iPad, it was an interesting experience working with such different controls and designing a UI that fits it best. Please check out the page and have a look!
User Interfaces
Posts regarding any UI’s or user interface design work that I’ve worked on.
Tris Sponsored
Tris has been completed and sponsored by Tech Rocket and is now online across various websites. You can now play the game at Newgrounds or Kongregate (requires flash).
Making of Tris
Tris is a forever-runner flash game created in collaboration with Nick Yonge. In Tris you control a shape changing “Tri” that can be pulled to become fast and streamlined or squished to expand like a parachute and slow down. You have to use this ability to survive and gain more points as you’re flying though a randomly generated world. My largest contribution to the project was creating the random block generator that can range from being difficult to easy while keeping a constant path for the player. My process was first creating a static one to see how complicated it…
Tideturner bought
Some great news! Tideturner has been bought by MaxGames.com, a site with a wide selection of free flash games. You can play the new version on their site.