Exporting UI assets from screen mock-ups can be messy, so a while ago, I devised a process to simplify it. It helps limit human error in the exporting process and speed things up by automating a lot of it. I’ve used it to track and update assets easily, ensuring nothing is missed and also for simplifying future exports for any necessary changes.
#tutorial
Tutorials I have made to assist with design and development tasks.
How to create a Stepper Widget in Unreal
In this tutorial I go over how to create a stepper and its functionality in Unreal using UMG. It’s quite an extensive step-by-step that also introduces ideas on how to combine different UMG widgets to create more complex ones. Note that this tutorial focuses on building a functional prototype of a stepper in Unreal and does not cover creating the art for it.
How to make state machines in blueprint
Finite State Machines are invaluable design patterns for video games. Knowing this, I was quite surprised at the lack of resources specifically focused on creating state machines with blueprints in Unreal. Most information that you’ll find online will relate to animation management, but state machines have much more applications than that! This tutorial explores breaking things down into states, some essential features, and blueprint implementation methods used in my own project…