Darryl Spratt Home

About Me

Growing up I trained my design eye and imagination by drawing constantly. It always was a fight to either draw or play games. Sometimes, I mixed both and drew new bosses or levels for a game. As a kid, I was always wrapped in the fantastic world that those games had to offer.

Getting older, I started to find more games with level editors. My drawing started to slow down, because now I had something that made real levels. Around that time, I made a choice that this is the only thing I could do for a living. I thought that no other job could keep me interested.

Before taking Game Design, I took a Graphic Design course. After graduating, I still wanted to work in games. However, the course has helped me immensely for Game Design. I learned the mindset of giving communication to the player, whether the communication is in the interface or subtly in the level of the game. In addition, creating 2D art assets with Photoshop or Illustrator for games was a breeze because of that course.

Game Design at Vancouver Film School has challenged me the most from requiring the widest range of skills. It challenged me in planning, visualizing, writing, communicating, teamwork, scripting, 2D art creation, lighting, sound, graphic design and mechanic design. Now that I think about it, it's insane, and this is the reason why I love Game Design so much.

I always tend to go back and play my favorite games from my childhood, just because it gives that nostalgic feeling as you're playing them. The games that have done that to me had such a fresh, imaginative world and of course, they were incredibly fun. As a Game Designer, I thrive to capture that feeling of nostalgia and put it in all the games that I work on.

Download my Resume

My Abilities

Mechanic Design

  • Creating concepts
  • Detailing in design document
  • Challenging design on paper
  • Scripting and prototyping the feature

Level Design

  • Whiteboxing & testing level
  • Storytelling through level assets
  • Leading the player with props
  • Triggers & simple animations
  • SFX and lighting

Interface Design

  • Studying where user looks and what information needs to be told
  • Testing static design & layout
  • Creating 2D art
  • Scripting dynamic interface