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Mystic Ravine

Mystic Ravine is a UDK level that focuses on exploration and puzzle solving. My goal was to experiment with many things while making this level, so I didn't want to make another shooter level. I took inspiration from the classic Myst games to create the familiar yet abnormal world. The level features two different puzzles using the shoot ability, night time and day time and a Mayan like temple that holds a warp gate.

Since I had more time to work on this level compared to the levels I made in school, I wanted to expand my knowledge to other parts of UDK.

  • I worked with the Material Editor to create the painting effect on the camera and the realistic water reflection for the hot spring.
  • I used Cascade to mod some particles and ended up with the steam for the waterfall and mist rising out of the hot spring.
  • I played with lighting, post processing and material swapping to create the night and day in the game.

Check out my video playthrough of Mystic Ravine:

Roles

  • Level Designer
  • Puzzle Designer
  • Scripting

Downloads

  • Level Install Coming Soon

Creator

  • Darryl Spratt

Puzzle Design

The player shoots objects to solve the two puzzles. The first one needs the player to shoot all the lamps on the walls of the rocks. Like what Myst does, there are many clues pointing the player in the right direction.

Clues

The first clue is what the player sees when they first spawn into the level, which is a statue with glowing eyes. This will likely embed the glowing orbs into the player's mind and they'll take notice to more statues like this.

The next clue is the statue with oddly placed orbs around it. There are orange orbs and then one blue orb on the left tip of the statue.

The one blue orb angles in the direction of a lamp that is burnt out. The orange ones also point to lamps but they are not burnt out. Shooting each active lamp will change the orb to a blue color. Once all orbs are blue, the player can get into the cave.

The Second Puzzle

The second puzzle uses a similar system. The player will see a statue with two orbs pointing to hidden statues behind rocks. I wanted the player to explore the level, so they are rewarded by going off the beaten trail to find a statue. When the player shoots a statue, it'll be active for a short time. The player has to activate both statues and race to the temple before time runs out. Shooting them from a distance is the key to solving the puzzle.